By Maria Rosita Cecilia, Tania Di Mascio (auth.), Pierpaolo Vittorini, Rosella Gennari, Ivana Marenzi, Tania Di Mascio, Fernando De la Prieta (eds.)
Research on expertise improved studying (TEL) investigates how info and communique applied sciences should be designed on the way to aid pedagogical actions. The proof established layout (EBD) of a method bases its judgements on empirical facts and effectiveness. The evidence-based TEL workshop (ebTEL) brings jointly TEL and EBD.
The first version of ebTEL accrued contributions within the region of TEL from computing device technological know-how, synthetic intelligence, evidence-based medication, academic psychology and pedagogy. just like the earlier variation, this moment version, ebTEL’13, desires to be a discussion board during which TEL researchers and practitioners alike can talk about leading edge evidence-based principles, initiatives, and classes on the topic of TEL.
The workshop happened in Salamanca, Spain, on may perhaps 22nd-24th 2013.
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Additional resources for 2nd International Workshop on Evidence-based Technology Enhanced Learning
In general, the review of temporal games was an even more challenging task, because it was necessary to locate the temporal coherence of proposed solutions on the basis of a fixed event, so that the wrong type solutions would exclude events with overlapping time intervals in to the right answers. For instance, the following corrections were applied to a before/after game of Book 2, Story 1 (Tab. 1). 4 Probably due to errors introduced by the NLP anaphora resolution subsystem. 30 V. Cofini, R. Gennari, and P.
In case of other games; c. events that have a duration span in the story that is rather clear to the child. 2. revise the sentence possibly in the same way (same meaning) in the different games of the story; 3. report the new choice in a spreadsheet file. 1. In case of WHO games, 1. , “child”) that does not appear in another WHO game; 2. revise the WRONG solution by taking it from the part that starts with “Other” in the drop-down menu. 2. In case of all the other smart games, revise a WRONG solution as follows: 1.
The Learners’ User Classes in the TERENCE Adaptive Learning System. In: Proc. of the ICALT 2012 (2012) Pedagogy-Driven Smart Games for Primary School Children 41 3. 3: Game Design. Tech. Rep. 3, TERENCE project (2012) 4. : The user and domain models of the TERENCE adaptive learning system. C. ) International Workshop on Evidence-Based TEL. AISC, vol. 152, pp. 83–90. Springer, Heidelberg (2012) 5. : Adapting with evidence: The adaptive model and the stimulation plan of TERENCE. C. ) International Workshop on Evidence-Based TEL.